Searched refs:seqNoFixed (Results 1 – 3 of 3) sorted by relevance
90 …u8 seqNoFixed; // Fixed data sequence number (will be added if there was an up… member130 u8 seqNoFixed; // Fixed region's sequence number member420 mbss.seqNoFixed = 0; in MBi_ClearSendStatus()542 bsendBuff.seqNoFixed = mbss.nowGameInfop->seqNoFixed; in MBi_SendFixedBeacon()591 bsendBuff.seqNoFixed = mbss.nowGameInfop->seqNoFixed; in MBi_SendVolatBeacon()814 mbrsp->list[i].gameInfo.seqNoFixed = brecvBuffp->seqNoFixed; in MBi_GetStoreElement()1015 if (mbrsp->list[index].gameInfo.seqNoFixed == brecvBuffp->seqNoFixed) in MBi_CheckSeqNoFixed()1023 mbrsp->list[index].gameInfo.seqNoFixed = brecvBuffp->seqNoFixed; in MBi_CheckSeqNoFixed()1072 if (grecvp->gameInfo.seqNoFixed == brecvBuffp->seqNoFixed) in MBi_RecvFixedBeacon()
555 pPwork->fileinfo[fileID].game_info.seqNoFixed = update++; in MB_RegisterFile()
88 u8 seqNoFixed; // Fixed region's sequence number member