Searched refs:allFragmentFlag (Results 1 – 2 of 2) sorted by relevance
58 u32 allFragmentFlag; // Value of fragmentMaxNum converted into bits member
842 …if ((info->getFragmentFlag == info->allFragmentFlag) && (info->getFragmentFlag) // If the new … in MBi_CheckCompleteGameInfoFragments()1104 grecvp->allFragmentFlag = (u32)((0x01 << brecvBuffp->data.fixed.fragmentMaxNum) - 1); in MBi_RecvFixedBeacon()1106 grecvp->getFragmentFlag, grecvp->allFragmentFlag); in MBi_RecvFixedBeacon()1235 mbrsp->list[index].allFragmentFlag = 0; in MB_DeleteRecvGameInfoWithoutBssdesc()