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Searched refs:allFragmentFlag (Results 1 – 2 of 2) sorted by relevance

/TwlSDK-5.4/build/libraries/mb/common/include/
Dmb_gameinfo.h58 u32 allFragmentFlag; // Value of fragmentMaxNum converted into bits member
/TwlSDK-5.4/build/libraries/mb/common/src/
Dmb_gameinfo.c842 …if ((info->getFragmentFlag == info->allFragmentFlag) && (info->getFragmentFlag) // If the new … in MBi_CheckCompleteGameInfoFragments()
1104 grecvp->allFragmentFlag = (u32)((0x01 << brecvBuffp->data.fixed.fragmentMaxNum) - 1); in MBi_RecvFixedBeacon()
1106 grecvp->getFragmentFlag, grecvp->allFragmentFlag); in MBi_RecvFixedBeacon()
1235 mbrsp->list[index].allFragmentFlag = 0; in MB_DeleteRecvGameInfoWithoutBssdesc()