Searched refs:GX_RGB_B_MASK (Results 1 – 3 of 3) sorted by relevance
53 #define GX_RGB_B_MASK (0x7c00) macro
112 (GX_RGB_B_MASK & anime->pltt[0][i]) >> 10); // B to R in EditSubBanner()
56 int GetB ( u16 color ) { return (color & GX_RGB_B_MASK) >> GX_RGB_B_SHIFT; } in GetB()