Searched refs:y (Results 1 – 2 of 2) sorted by relevance
46 ab->y = a->y + b->y; in VEC_Add()70 ab->y = a->y - b->y; in VEC_Subtract()94 ab->y = (fx16)(a->y + b->y); in VEC_Fx16Add()118 ab->y = (fx16)(a->y - b->y); in VEC_Fx16Subtract()139 (fx64)a->y * b->y + (fx64)a->z * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_DotProduct()159 tmp1 = (a->x * b->x) + (a->y * b->y); in VEC_Fx16DotProduct()179 fx32 x, y, z; in VEC_CrossProduct() local184 x = (fx32)(((fx64)a->y * b->z - (fx64)a->z * b->y + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()186 y = (fx32)(((fx64)a->z * b->x - (fx64)a->x * b->z + (1 << (FX64_SHIFT - 1))) >> FX64_SHIFT); in VEC_CrossProduct()188 z = (fx32)(((fx64)a->x * b->y - (fx64)a->y * b->x + (1 << (FX64_SHIFT - 1))) >> FX32_SHIFT); in VEC_CrossProduct()[all …]
258 u8 x, y; /* Leading display offset */ in SetISBNString() member288 pos_y = pos[i].y; in SetISBNString()