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Searched refs:LE (Results 1 – 25 of 49) sorted by relevance

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/TwlSDK-5.3.1/build/tools/showversion/
Dmain.c22 #define LE(a) ((((a)<<24)&0xff000000)|(((a)<<8)&0x00ff0000)|\ macro
92 if(buffer[1] == magic_code && buffer[0] == LE(magic_code)) in findMagicNumber()
117 magicCodeBE = *(u8 *)&one ? LE(MAGIC_CODE) : MAGIC_CODE; in main()
118 magicCodeLE = LE(magicCodeBE); in main()
119 buildMagicCodeBE = *(u8 *)&one ? LE(BUILD_MAGIC_CODE) : BUILD_MAGIC_CODE; in main()
120 buildMagicCodeLE = LE(buildMagicCodeBE); in main()
/TwlSDK-5.3.1/build/demos.TWL/nandApp/SubBanner/banner/
Dsub_banner_v3.bsf3 # This file must be written in charset UTF-16LE
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/nandApp/simple/banner/
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/tcl/tcl-2/banner/
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/nandApp/backup/banner/
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/nandApp/sharedFont/banner/
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/nandApp/other_backup/banner/
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/tcl/tcl-1/banner/
Dbanner_v3.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/tools/makelcf.TWL/test/
Dsimple.lcf.template71 <IF.NITRO_LCFSPEC.LE.1>NITRO_LCFSPEC.LE.1 -- True<ELSE>NITRO_LCFSPEC.LE.1 -- False<ENDIF>
Dsimple2.lcf94 NITRO_LCFSPEC.LE.1 -- False
Dsimple1.lcf94 NITRO_LCFSPEC.LE.1 -- True
DARM9-TEG.autogen.lcf178 WRITEW 0xdec00621; # LE(0x2106C0DE) = NITRO CODE
/TwlSDK-5.3.1/build/demos/tips/BuildFinalRom/etc/banner/
DPlease_edit_myGameBanner.bsf_and_myGameIcon.bmp_for_your_application.txt7 Bsf file should be saved in UTF-16LE format.
DmyGameBanner.TWL.bsf3 # This file must be written in charset UTF-16LE
DmyGameBanner.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/tips/TWLBanner_anim1/banner/
Dbanner.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/tips/TWLBanner_image/banner/
Dbanner.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos.TWL/tips/TWLBanner_anim2/banner/
Dbanner.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/demos/tips/NTRBanner/banner/
Dbanner.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/tools/makebanner-default/
Ddefault.bsf3 # This file must be written in charset UTF-16LE
/TwlSDK-5.3.1/build/tools/makelcf/test/
Dsimple.lcf.template75 <IF.NITRO_LCFSPEC.LE.1>NITRO_LCFSPEC.LE.1 -- True<ELSE>NITRO_LCFSPEC.LE.1 -- False<ENDIF>
Dsimple1.lcf93 NITRO_LCFSPEC.LE.1 -- True
Dsimple2.lcf93 NITRO_LCFSPEC.LE.1 -- False
DARM9-TEG.autogen.lcf297 WRITEW 0xdec00621; # LE(0x2106C0DE) = NITRO CODE

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