Searched refs:IS_INPUT_ (Results 1 – 5 of 5) sorted by relevance
| /TwlSDK-5.3.1/build/demos/fs/overlay-staticinit/src/ |
| D | top_menu.c | 76 if (IS_INPUT_(input[own_player_id], PAD_KEY_UP, push)) in MyUpdateFrame() 83 if (IS_INPUT_(input[own_player_id], PAD_KEY_DOWN, push)) in MyUpdateFrame() 91 return !IS_INPUT_(input[own_player_id], PAD_BUTTON_A, push); in MyUpdateFrame()
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| D | mode_2.c | 59 is_tp_on = IS_INPUT_(input[own_player_id], PAD_BUTTON_TP, push); in MyUpdateFrame() 66 return !IS_INPUT_(input[own_player_id], PAD_ALL_MASK, push); in MyUpdateFrame()
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| D | mode_1.c | 50 return !IS_INPUT_(input[own_player_id], ~0, push); in MyUpdateFrame()
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| D | mode_3.c | 47 return !IS_INPUT_(input[own_player_id], ~0, push); in MyUpdateFrame()
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| /TwlSDK-5.3.1/build/demos/fs/overlay-staticinit/include/ |
| D | mode.h | 59 #define IS_INPUT_(input, key, action) \ macro
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