Searched refs:wid (Results 1 – 2 of 2) sorted by relevance
84 p->wid.x += p->pos.x - pc->clip.o.x, p->pos.x = pc->clip.o.x; in NormalizeRegion()85 if (p->wid.x <= 0) in NormalizeRegion()87 else if (p->wid.x > pc->clip.t.x - p->pos.x) in NormalizeRegion()88 p->wid.x = pc->clip.t.x - p->pos.x; in NormalizeRegion()95 p->wid.y += p->pos.y - pc->clip.o.y, p->pos.y = pc->clip.o.y; in NormalizeRegion()96 if (p->wid.y <= 0) in NormalizeRegion()98 else if (p->wid.y > pc->clip.t.y - p->pos.y) in NormalizeRegion()99 p->wid.y = pc->clip.t.y - p->pos.y; in NormalizeRegion()238 r.wid.x = wx, r.wid.y = wy; in FillRect()242 while (--r.wid.y >= 0) in FillRect()[all …]
50 Point wid; member