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Searched refs:GAME_PROG_MAX (Results 1 – 4 of 4) sorted by relevance

/TwlSDK-5.1.0/build/demos/mb/multiboot/include/
Dcommon.h63 #define GAME_PROG_MAX 2 macro
66 extern const MBGameRegistry mbGameList[GAME_PROG_MAX];
/TwlSDK-5.1.0/build/demos/mb/multiboot-PowerSave/src/
Dparent.c97 { GAME_PROG_MAX = sizeof(mbGameList) / sizeof(*mbGameList) }; enumerator
99 static u8 *p_segbuf[GAME_PROG_MAX] = { NULL, };
243 for (i = 0; i < GAME_PROG_MAX; ++i) in ParentInit()
283 for (i = 0; i < GAME_PROG_MAX; ++i) in ParentInit()
/TwlSDK-5.1.0/build/demos/mb/multiboot/src/
Dcommon.c37 const MBGameRegistry mbGameList[GAME_PROG_MAX] = {
Dparent.c45 static u8 *p_segbuf[GAME_PROG_MAX];
75 for (i = 0; i < GAME_PROG_MAX; i++) in InitFileBuffer()
87 for (i = 0; i < GAME_PROG_MAX; i++) in FreeFileBuffer()
318 for (i = 0; i < GAME_PROG_MAX; ++i) in ParentInit()