Searched refs:zero_play_radius (Results 1 – 1 of 1) sorted by relevance
| /RvlSDK-3.3/build/demos/kpaddemo/src/ |
| D | mpls.c | 48 static f32 zero_play_radius = 0.005f ; variable 77 …{ &zero_play_radius, 0.000f,5.000f, 5, {23,25,26,27}, { 1.000f, 0.100f, 0.010f, 0.001f} }, /… 275 case 0 : KPADSetMplsZeroPlayParam( 0, zero_play_radius ) ; in push_cursor() 370 KPADGetMplsZeroPlayParam ( 0, &zero_play_radius ) ; in work_sample() 840 (void)draw_kfont_f32 ( cx+O3X,cy+O1Y, cyan_clr, zero_play_radius, 3 ) ; in draw_sample()
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