Searched refs:VECAdd (Results 1 – 9 of 9) sorted by relevance
| /RvlSDK-3.3/build/demos/gxdemo/src/Simple/ |
| D | smp-toy-anim.c | 243 VECAdd(&CurPos, &curVel, &tp); in AnimTick() 244 VECAdd(&tp, &offsets[i], &tp); in AnimTick() 309 VECAdd(&CurPos, &nextVel, &nextPos); in AnimTick()
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| /RvlSDK-3.3/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-fld-dbs-aa.c | 191 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri() 195 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri() 199 VECAdd((VecPtr) v2, (VecPtr) v0, (VecPtr) vertMid20); in Tri()
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| D | frb-fld-int-aa.c | 195 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri() 199 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri() 203 VECAdd((VecPtr) v2, (VecPtr) v0, (VecPtr) vertMid20); in Tri()
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| D | frb-aa-full.c | 288 VECAdd((VecPtr) v0, (VecPtr) v1, (VecPtr) vertMid01); in Tri() 292 VECAdd((VecPtr) v1, (VecPtr) v2, (VecPtr) vertMid12); in Tri() 296 VECAdd((VecPtr) v2, (VecPtr) v0, (VecPtr) vertMid20); in Tri()
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| D | frb-bound-box.c | 299 VECAdd(&sc->cube[i].pos, &sc->cube[i].vel, &sc->cube[i].pos); in AnimTick()
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| /RvlSDK-3.3/include/revolution/ |
| D | mtx.h | 437 #define VECAdd PSVECAdd macro 448 #define VECAdd C_VECAdd macro
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| /RvlSDK-3.3/build/demos/gxdemo/src/Geometry/ |
| D | geo-particle.c | 751 VECAdd(&em->vPos, &prt->vPos, &prt->vPos); in ParticleEmit() 877 VECAdd(&prt->vPos, &prt->vVel, &prt->vPos); in ParticleUpdate()
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| /RvlSDK-3.3/build/demos/gddemo/src/ |
| D | gd-indtex-gc.c | 388 VECAdd(&sc->cube[i].pos, &sc->cube[i].vel, &sc->cube[i].pos); in AnimTick()
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| /RvlSDK-3.3/build/libraries/mtx/src/ |
| D | vec.c | 729 VECAdd( &aTmp, &bTmp, &hTmp ); in C_VECHalfAngle()
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