Searched refs:NUM_TREES (Results 1 – 1 of 1) sorted by relevance
37 #define NUM_TREES 8 macro75 MySpriteObj tree[NUM_TREES];121 static s16 DefaultTreePos[NUM_TREES][3] =230 for ( i = 0 ; i < NUM_TREES ; ++i ) in DrawInit()275 for ( i = 0 ; i < NUM_TREES ; ++i ) in DrawTick()321 sc->cur = ( sc->cur + 1 ) % NUM_TREES; in AnimTick()326 sc->cur = ( sc->cur + NUM_TREES - 1 ) % NUM_TREES; in AnimTick()