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Searched refs:NUM_TREES (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/Tev/
Dtev-ztex.c37 #define NUM_TREES 8 macro
75 MySpriteObj tree[NUM_TREES];
121 static s16 DefaultTreePos[NUM_TREES][3] =
230 for ( i = 0 ; i < NUM_TREES ; ++i ) in DrawInit()
275 for ( i = 0 ; i < NUM_TREES ; ++i ) in DrawTick()
321 sc->cur = ( sc->cur + 1 ) % NUM_TREES; in AnimTick()
326 sc->cur = ( sc->cur + NUM_TREES - 1 ) % NUM_TREES; in AnimTick()