Searched refs:MyTexObjs (Results 1 – 1 of 1) sorted by relevance
160 static GXTexObj MyTexObjs[NUM_TEXTURES]; variable234 TPLGetGXTexObjFromPalette(MyTplObj, &MyTexObjs[i], i % nd); in DrawInit()317 GXLoadTexObj(&MyTexObjs[i], (GXTexMapID)i); in DrawTick()581 scaleS = GXGetTexObjWidth(&MyTexObjs[tmid]); in PatchShaderDLTCScale()582 scaleT = GXGetTexObjHeight(&MyTexObjs[tmid]); in PatchShaderDLTCScale()584 biasS = (GXBool)((GXGetTexObjWrapS(&MyTexObjs[tmid]) == GX_REPEAT) in PatchShaderDLTCScale()586 biasT = (GXBool)((GXGetTexObjWrapT(&MyTexObjs[tmid]) == GX_REPEAT) in PatchShaderDLTCScale()