Searched refs:INVERSE_ANIMATE (Results 1 – 1 of 1) sorted by relevance
49 #define INVERSE_ANIMATE 0x0008 macro317 #define INVERSE_ANIMATE 0x0008 macro551 emMain.nType &= ~INVERSE_ANIMATE; in Options()556 emMain.nType |= INVERSE_ANIMATE; in Options()1004 if (prt->nType & INVERSE_ANIMATE) in DrawParticles()1036 if (prt->nType & INVERSE_ANIMATE) in DrawParticles()1061 if (prt->nType & INVERSE_ANIMATE) in DrawParticles()