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Searched refs:INVERSE_ANIMATE (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.3/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c49 #define INVERSE_ANIMATE 0x0008 macro
317 #define INVERSE_ANIMATE 0x0008 macro
551 emMain.nType &= ~INVERSE_ANIMATE; in Options()
556 emMain.nType |= INVERSE_ANIMATE; in Options()
1004 if (prt->nType & INVERSE_ANIMATE) in DrawParticles()
1036 if (prt->nType & INVERSE_ANIMATE) in DrawParticles()
1061 if (prt->nType & INVERSE_ANIMATE) in DrawParticles()