Searched refs:AUDIO_SAMPLES_PER_FRAME (Results 1 – 2 of 2) sorted by relevance
576 #define AUDIO_SAMPLES_PER_FRAME (16 * 3) // 16KHz (mono) x 3msec macro577 #define AUDIO_SAMPLES_TOTAL (AUDIO_SAMPLES_PER_FRAME * FRAMES_TO_DISPLAY)578 #define AUDIO_BYTES_PER_FRAME (AUDIO_SAMPLES_PER_FRAME * 2) // 16-bit636 reqSamples = AUDIO_SAMPLES_PER_FRAME < space ? AUDIO_SAMPLES_PER_FRAME : space; in procMic()646 reqSamples = AUDIO_SAMPLES_PER_FRAME - space; in procMic()
55 #define AUDIO_SAMPLES_PER_FRAME (32 * 3) // 32KHz x 3msec macro56 #define AUDIO_BYTES_PER_FRAME (AUDIO_SAMPLES_PER_FRAME * 2 * 2)238 isoBuff = MEMAllocFromExpHeapEx(*heap, (AUDIO_SAMPLES_PER_FRAME / 2) * sizeof(s16) * 2, 32); in AUDIOInit()454 for(i=0; i<AUDIO_SAMPLES_PER_FRAME/2; i++) { in aiCb()461 retval = AUDIO_SAMPLES_PER_FRAME; in aiCb()