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Searched refs:position (Results 1 – 21 of 21) sorted by relevance

/RvlSDK-3.2.2/man/en_US/CSS/
Drevolution.css30 position : relative;
47 position : relative;
55 position : relative;
66 position : relative;
96 position : relative;
105 position : relative;
112 position : normal;
121 position : normal;
136 position : relative;
165 position : relative;
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Dtitles2.css9 … : 1px;margin-bottom : 1px;border-bottom-width : 2px;font-weight : bold;position : relative;paddin…
11 … : 1px;margin-bottom : 1px;border-bottom-width : 2px;font-weight : bold;position : relative;paddin…
28 position : normal;
33 position : normal;
/RvlSDK-3.2.2/build/tools/soundfile/src/
Daifffile.c330 u32 position; in aiffReadHeader() local
334 fread(&position, 1, sizeof(u32), infile); in aiffReadHeader()
337 position = reverse_endian_32(position); in aiffReadHeader()
343 aiffinfo->mark.position0[0] = (u8)(0xFF & (position >> 24)); in aiffReadHeader()
344 aiffinfo->mark.position0[1] = (u8)(0xFF & (position >> 16)); in aiffReadHeader()
345 aiffinfo->mark.position0[2] = (u8)(0xFF & (position >> 8)); in aiffReadHeader()
346 aiffinfo->mark.position0[3] = (u8)(0xFF & position); in aiffReadHeader()
352 aiffinfo->mark.position1[0] = (u8)(0xFF & (position >> 24)); in aiffReadHeader()
353 aiffinfo->mark.position1[1] = (u8)(0xFF & (position >> 16)); in aiffReadHeader()
354 aiffinfo->mark.position1[2] = (u8)(0xFF & (position >> 8)); in aiffReadHeader()
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/RvlSDK-3.2.2/build/tools/darch/src/
Dfst.c235 int position; in geography() local
237 position = map.userFilePosition; in geography()
246 position = roundUp4B(position); in geography()
247 curr->filePosition = position; in geography()
249 position += curr->fileLength; in geography()
252 map.userFileLength = position - map.userFilePosition; in geography()
/RvlSDK-3.2.2/build/demos/axdemo/src/
Daxart3ddemo.c950 f32 position[2]; in DrawGrid() local
960 position[1] = -GRID_LENGTH * 0.5f; in DrawGrid()
963 position[0] = -GRID_LENGTH * 0.5f; in DrawGrid()
967 GXPosition3f32( position[0], position[1], 0 ); in DrawGrid()
968 position[0] += increment; in DrawGrid()
970 position[1] += increment; in DrawGrid()
974 position[0] = -GRID_LENGTH * 0.5f; in DrawGrid()
977 position[1] = -GRID_LENGTH * 0.5f; in DrawGrid()
981 GXPosition3f32( position[0], position[1], 0 ); in DrawGrid()
982 position[1] += increment; in DrawGrid()
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/RvlSDK-3.2.2/build/demos/gxdemo/include/
Dcmn-model.h28 Point3d position; member
/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-reflect.c33 Point3d position; member
201 c->position.y += zoom; in myAnimeModel()
202 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in myAnimeModel()
Dtf-stitch.c29 static float ComputeScale ( float position );
449 static float ComputeScale ( float position ) in ComputeScale() argument
454 distance = BallPosition - position; in ComputeScale()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-outline.c98 Point3d position; member
446 c->position.y += (f32)DEMOPadGetSubStickY(0) / 30.0f * MOVE_SCALE; in myAnimeModel()
447 Clamp(c->position.y, -600.0f, -200.0f); in myAnimeModel()
458 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in myAnimeModel()
/RvlSDK-3.2.2/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c43 Point3d position; member
511 MTXLookAt(c->viewMtx, &c->position, &c->up, &c->target); in BuildMtxArray()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-pseudo-3d.c234 Point3d position = {0, -20, 5}; in setupMatrices() local
238 MTXLookAt(cameraMtx, &position, &up, &target ); in setupMatrices()
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-logic.c207 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in SceneDraw()
Dpix-blend.c188 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in SceneDraw()
Dpix-fog.c230 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in SceneDraw()
Dcmn-model.c366 c->position.z = ( z > 30.0f ) ? z : 30.0f; in cmModel2_Anim()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Culling/
Dcul-faces.c232 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in SceneDraw()
Dcul-viewport.c178 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in SceneDraw()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c149 MTXLookAt( c->viewMtx, &c->position, &c->up, &c->target ); in SceneDraw()
/RvlSDK-3.2.2/build/demos/hio2demo/vc++/dual/
Ddouble-common.rc356 AFX_IDS_SCMOVE "Change the window position"
Ddual.rc339 AFX_IDS_SCMOVE "Change the window position"
/RvlSDK-3.2.2/build/demos/hio2demo/vc++/multi/
Dmulti.rc373 AFX_IDS_SCMOVE "Change the window position"