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Searched refs:fovy (Results 1 – 11 of 11) sorted by relevance

/RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/
Dtf-clip-bug.c193 f32 fovy = 90.0F; // FOV in Y direction in main() local
296 fovy += 1.0F; in main()
297 if (fovy > 179.0F) in main()
298 fovy = 179.0F; in main()
302 fovy -= 1.0F; in main()
303 if (fovy < 1.0F) in main()
304 fovy = 1.0F; in main()
343 MTXPerspective(pm, fovy, 4.0F/3.0F, near, 10000); in main()
443 sprintf(nums, "fovy = %g", fovy); in main()
Dtf-reflect.c36 f32 fovy; member
152 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()
/RvlSDK-3.2.2/build/demos/gxdemo/include/
Dcmn-model.h31 float fovy; member
/RvlSDK-3.2.2/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c46 f32 fovy; member
239 MTXPerspective(projMtx, c->fovy, ASPECT, c->znear, c->zfar); in DrawTick()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-outline.c101 f32 fovy; member
392 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()
/RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/
Dpix-logic.c203 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
Dpix-blend.c184 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
Dpix-fog.c226 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Culling/
Dcul-faces.c228 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
Dcul-viewport.c174 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c145 MTXPerspective ( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()