Searched refs:fovy (Results 1 – 11 of 11) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/Transform/ |
| D | tf-clip-bug.c | 193 f32 fovy = 90.0F; // FOV in Y direction in main() local 296 fovy += 1.0F; in main() 297 if (fovy > 179.0F) in main() 298 fovy = 179.0F; in main() 302 fovy -= 1.0F; in main() 303 if (fovy < 1.0F) in main() 304 fovy = 1.0F; in main() 343 MTXPerspective(pm, fovy, 4.0F/3.0F, near, 10000); in main() 443 sprintf(nums, "fovy = %g", fovy); in main()
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| D | tf-reflect.c | 36 f32 fovy; member 152 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()
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| /RvlSDK-3.2.2/build/demos/gxdemo/include/ |
| D | cmn-model.h | 31 float fovy; member
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/DisplayList/ |
| D | DL-tf-mtx.c | 46 f32 fovy; member 239 MTXPerspective(projMtx, c->fovy, ASPECT, c->znear, c->zfar); in DrawTick()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/ |
| D | tev-outline.c | 101 f32 fovy; member 392 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/PixelProc/ |
| D | pix-logic.c | 203 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| D | pix-blend.c | 184 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| D | pix-fog.c | 226 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Culling/ |
| D | cul-faces.c | 228 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| D | cul-viewport.c | 174 MTXPerspective( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-emboss.c | 145 MTXPerspective ( c->projMtx, c->fovy, aspect, c->znear, c->zfar ); in SceneDraw()
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