Searched refs:RampTex16 (Results 1 – 1 of 1) sorted by relevance
284 static GXTexObj RampTex16; // 16 bit ramp texture variable347 CreateRampTex16(&RampTex16); in DrawInit()514 GXLoadTexObj(&RampTex16, GX_TEXMAP0); in DrawTick()521 GXLoadTexObj(&RampTex16, GX_TEXMAP0); in DrawTick()