| /RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/ |
| D | tex-2-tex.c | 184 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0 ); in DrawInit() 245 GXLoadTexObj(&to1, GX_TEXMAP1); in DrawTick() 250 GXLoadTexObj(&to1, GX_TEXMAP1); in DrawTick() 283 GX_TEXMAP1, GX_COLOR0A0 ); in AnimTick() 290 GX_TEXMAP1, GX_COLOR0A0 ); in AnimTick()
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| D | tex-layer.c | 182 GXLoadTexObj(&to2, GX_TEXMAP1); in DrawInit() 186 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); in DrawInit()
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| D | tex-tlut32.c | 193 GX_TEXMAP1); // GXTexMapID id in CreatePalettes() 292 GX_TEXMAP1, // GXTexMapID map in SetCITEVMode()
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| D | tex-preload.c | 218 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); in DrawTick() 257 GX_TEXMAP1 ); in DrawTick()
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| /RvlSDK-3.2.2/build/demos/gddemo/src/ |
| D | gd-init-create.c | 248 GDSetTexCached( GX_TEXMAP1, 0x08000, GX_TEXCACHE_32K, in CreateDLs() 273 GDSetTexCached( GX_TEXMAP1, 0x50000, GX_TEXCACHE_32K, in CreateDLs() 291 GDSetTexTlut( GX_TEXMAP1, 0xc2000, GX_TL_RGB565 ); in CreateDLs() 313 GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0 ); in CreateDLs()
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| D | gd-reinit-gx.c | 302 GXLoadTexObj(&tobj, GX_TEXMAP1); in ReInitTexture() 324 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0); in ReInitTevStages() 403 GXSetIndTexOrder(GX_INDTEXSTAGE1, GX_TEXCOORD1, GX_TEXMAP1); in ReInitIndStages()
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| D | gd-tev-create.c | 151 GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR0A0, // stage 0 in CreateShader0DL() 244 GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0); // stage 1 in CreateShader1DL() 499 GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL, // stage 2 in CreateShader3DL()
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| D | gd-indtex-create.c | 106 GDSetIndTexOrder(GX_TEXCOORD1, GX_TEXMAP1, // STAGE0 in CreateEffectDL0()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/ |
| D | ind-tile-test.c | 204 GXLoadTexObjPreLoaded(&toTileMap_1, &texRegMap, GX_TEXMAP1); in DrawInit() 207 GXLoadTexObj(&toTileMap_1, GX_TEXMAP1); in DrawInit() 222 GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP1); in DrawInit()
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| D | ind-bump-st.c | 325 GXLoadTexObj(&lightMapObj, GX_TEXMAP1); in bumpMapSetup() 425 (GXTexMapID)(GX_TEXMAP1|GX_TEX_DISABLE), GX_COLOR_NULL); in renderSetup2() 433 (GXTexMapID)(GX_TEXMAP1|GX_TEX_DISABLE), GX_COLOR_NULL); in renderSetup2() 442 GXSetTevOrder(GX_TEVSTAGE3, GX_TEXCOORD3, GX_TEXMAP1, GX_COLOR_NULL); in renderSetup2() 613 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL); in showMaps()
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| D | ind-warp.c | 287 GXLoadTexObj(&indTexObj, GX_TEXMAP1); in DrawInit() 301 GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD0, GX_TEXMAP1); in DrawInit()
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| D | ind-pseudo-3d.c | 318 GXLoadTexObj(&indMapObj, GX_TEXMAP1); // Indirect map will be TEXMAP1. in textureMapSetup() 388 GXSetIndTexOrder(GX_INDTEXSTAGE0, GX_TEXCOORD1, GX_TEXMAP1); in renderSetup()
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| D | ind-bump-xyz.c | 390 GXLoadTexObj(&lightMapObj, GX_TEXMAP1); in bumpMapSetup() 493 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); in renderSetup2() 683 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL); in showMaps()
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| /RvlSDK-3.2.2/build/demos/thpdemo/src/THPSimple/ |
| D | THPDraw.c | 135 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); in THPGXYuv2RgbSetup() 249 GXLoadTexObj(&tobj1, GX_TEXMAP1); in THPGXYuv2RgbDraw()
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| /RvlSDK-3.2.2/build/demos/thpdemo/src/THPPlayerStrmAX/ |
| D | THPDraw.c | 135 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); in THPGXYuv2RgbSetup() 249 GXLoadTexObj(&tobj1, GX_TEXMAP1); in THPGXYuv2RgbDraw()
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| /RvlSDK-3.2.2/build/demos/thpdemo/src/THPPlayer/ |
| D | THPDraw.c | 135 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR_NULL); in THPGXYuv2RgbSetup() 247 GXLoadTexObj(&tobj1, GX_TEXMAP1); in THPGXYuv2RgbDraw()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-clr-persp.c | 560 GXLoadTexObj(&g_texMap[2 * g_map + 1], GX_TEXMAP1); in AnimTick() 742 GXLoadTexObj(&g_texMap[1], GX_TEXMAP1); in DrawInit() 905 GX_TEXMAP1, in DrawState() 1067 GX_TEXMAP1, in DrawState() 1248 GX_TEXMAP1, in DrawState()
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| D | tg-shadow.c | 372 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD1, GX_TEXMAP1, GX_COLOR0A0); in DrawTick() 383 GXLoadTexObj(&sc->shadowTex, GX_TEXMAP1); in DrawTick()
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| D | tg-shadow3.c | 496 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick() 515 GXLoadTexObj(&to, GX_TEXMAP1); in DrawTick() 1138 GX_TEXMAP1, GX_COLOR_NULL); in SetShaderModeFor2ndPass8() 1214 GX_TEXMAP1, GX_COLOR_NULL); in SetShaderModeFor2ndPass16()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Framebuffer/ |
| D | frb-vfilter.c | 251 GXLoadTexObj(&texObj_zebra_1, GX_TEXMAP1); // zebra : width 1 in main() 643 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL); in DrawInit() 652 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL); in DrawInit()
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| D | frb-zcopy.c | 344 GXLoadTexObj(&sc->zTexObj, GX_TEXMAP1); in DrawTick() 523 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL); in DrawCells()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/ |
| D | tev-ztex.c | 362 GXLoadTexObj(&MyTexArray[sp->ztxIdx], GX_TEXMAP1); in Draw3DSprite() 546 GXSetTevOrder(GX_TEVSTAGE1, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR_NULL); in SetShaderModeForSprites()
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| D | tev-complex.c | 219 GX_TEXMAP1, // texture map ID 298 GX_TEXMAP0, GX_TEXMAP1, GX_TEXMAP2, GX_TEXMAP3,
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Geometry/ |
| D | geo-particle.c | 403 GXLoadTexObj(&to, GX_TEXMAP1); in DrawInit() 993 GXSetTevOrder(GX_TEVSTAGE0, GX_TEXCOORD0, GX_TEXMAP1, GX_COLOR0A0); in DrawParticles()
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| /RvlSDK-3.2.2/include/revolution/gx/ |
| D | GXEnum.h | 777 GX_TEXMAP1, enumerator
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