Home
last modified time | relevance | path

Searched refs:GX_CH_BLUE (Results 1 – 10 of 10) sorted by relevance

/RvlSDK-3.2.2/build/demos/thpdemo/src/THPSimple/
DTHPDraw.c59 GX_CH_BLUE, GX_CH_ALPHA); // RGBA in THPGXRestore()
64 GXSetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, in THPGXRestore()
65 GX_CH_BLUE, GX_CH_ALPHA); // BBBA in THPGXRestore()
198 GX_CH_BLUE, GX_CH_ALPHA); // RGBA in THPGXYuv2RgbSetup()
/RvlSDK-3.2.2/build/demos/thpdemo/src/THPPlayerStrmAX/
DTHPDraw.c59 GX_CH_BLUE, GX_CH_ALPHA); // RGBA in THPGXRestore()
64 GXSetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, in THPGXRestore()
65 GX_CH_BLUE, GX_CH_ALPHA); // BBBA in THPGXRestore()
198 GX_CH_BLUE, GX_CH_ALPHA); // RGBA in THPGXYuv2RgbSetup()
/RvlSDK-3.2.2/build/demos/thpdemo/src/THPPlayer/
DTHPDraw.c59 GX_CH_BLUE, GX_CH_ALPHA); // RGBA in THPGXRestore()
64 GXSetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, in THPGXRestore()
65 GX_CH_BLUE, GX_CH_ALPHA); // BBBA in THPGXRestore()
198 GX_CH_BLUE, GX_CH_ALPHA); // RGBA in THPGXYuv2RgbSetup()
/RvlSDK-3.2.2/build/demos/gddemo/src/
Dgd-init-create.c348 GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA); in CreateDLs()
354 GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA); in CreateDLs()
Dgd-reinit-gx.c369 GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA); in ReInitTevStages()
375 GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA); in ReInitTevStages()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/
Dtex-tlut32.c215 GX_CH_BLUE, // GXTevColorChan red in SetCITEVMode()
216 GX_CH_BLUE, // GXTevColorChan green in SetCITEVMode()
217 GX_CH_BLUE, // GXTevColorChan blue in SetCITEVMode()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Indirect/
Dind-bump-xyz.c283 GXSetTevSwapModeTable(GX_TEV_SWAP0, GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA); in commonInit()
286 GXSetTevSwapModeTable(GX_TEV_SWAP3, GX_CH_BLUE, GX_CH_BLUE, GX_CH_BLUE, GX_CH_ALPHA); in commonInit()
/RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/
Dtg-shadow3.c1195 GX_CH_BLUE, GX_CH_ALPHA); in SetShaderModeFor2ndPass16()
1199 GX_CH_BLUE, GX_CH_ALPHA); in SetShaderModeFor2ndPass16()
1297 GX_CH_BLUE, GX_CH_ALPHA); in SetShaderModeForProj16()
1375 GX_CH_BLUE, GX_CH_ALPHA); in SetShaderModeForDepth16()
/RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/
Dtev-swap.c106 GX_CH_RED, GX_CH_GREEN, GX_CH_BLUE, GX_CH_ALPHA
/RvlSDK-3.2.2/include/revolution/gx/
DGXEnum.h1180 GX_CH_BLUE, enumerator