Searched refs:GX_CC_C1 (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.2.2/build/demos/gxdemo/src/TexGen/ |
| D | tg-shadow3.c | 1261 GX_CC_C1, GX_CC_ZERO); in SetShaderModeForProj8() 1302 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_C1, in SetShaderModeForProj16() 1339 GX_CC_C1, GX_CC_ZERO); in SetShaderModeForDepth8() 1380 GXSetTevColorIn(GX_TEVSTAGE0, GX_CC_ZERO, GX_CC_C1, in SetShaderModeForDepth16()
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| /RvlSDK-3.2.2/include/revolution/gx/ |
| D | GXEnum.h | 967 GX_CC_C1, enumerator 989 GX_CC_C1,
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| /RvlSDK-3.2.2/build/demos/gddemo/src/ |
| D | gd-indtex-create.c | 264 GDSetTevColorCalc(GX_TEVSTAGE2, GX_CC_ONE, GX_CC_C2, GX_CC_C1, GX_CC_ZERO, in CreateEffectDL2()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Texture/ |
| D | tex-tlut32.c | 263 …GX_CC_C1, // GXTevColorArg c // Constant { 0, 0, 255, 255 } masks off Red and Green cha… in SetCITEVMode()
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| /RvlSDK-3.2.2/build/demos/gxdemo/src/Tev/ |
| D | tev-one-op.c | 210 { GX_CC_C1, GX_PASSCLR, COLOR_REG+1, 0 },
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