Searched refs:DEMO_STICK_UP (Results 1 – 18 of 18) sorted by relevance
387 if ( stickDirs & DEMO_STICK_UP ) in SceneControl()402 if ( stickDirs & DEMO_STICK_UP ) in SceneControl()418 if ( stickDirs & DEMO_STICK_UP ) in SceneControl()443 if ( stickDirs & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
314 if ( pad->dirsNew & ( DEMO_STICK_LEFT | DEMO_STICK_UP ) ) in SceneControl()345 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
291 if ( pad->dirsNew & DEMO_STICK_UP ) cursorL = 0; // cursor up in SceneControl()335 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
379 if ( pad->dirsNew & DEMO_STICK_UP ) in SceneControl()440 if ( pad->dirsNew & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
341 if ( stickDirs & DEMO_STICK_UP ) cursor &= ~1; // up in SceneControl()
38 #define DEMO_STICK_UP 0x1000 macro
108 dirs |= DEMO_STICK_UP; in DEMOPadCopy()
240 if ( DEMOPadGetDirsNew(0) & DEMO_STICK_UP ) in AnimTick()
432 if ( stickDirs & DEMO_STICK_UP ) in myAnimeModel()
399 if ( dirs & DEMO_STICK_UP ) in AnimTick()
366 if (stick & DEMO_STICK_UP) in AnimTick()
191 if ( stickDirs & DEMO_STICK_UP ) axis.x -= 1.0f; in myAnimeModel()
364 if ( dirs & DEMO_STICK_UP ) in AnimTick()
423 if ( dirs & DEMO_STICK_UP ) in AnimTick()
85 else if (DEMOPadGetDirsNew(0) & DEMO_STICK_UP) in MapEditor()
430 if ((buttonDown & PAD_BUTTON_UP) || (dirsNew & DEMO_STICK_UP)) in RenderControls()
366 if ( dirs & DEMO_STICK_UP ) in AnimTick()
355 if ( pad->dirs & DEMO_STICK_UP ) myLight.pos.z += 2.0f; in myAnimeModel()