Searched refs:AnimCtrlPtr (Results 1 – 1 of 1) sorted by relevance
100 static u32 AnimCtrlPtr = 0; variable197 AnimCtrlPtr = 0; in DrawInit()336 MTXRotDeg(tmpMtx1, 'Y', AnimCtrlArray[AnimCtrlPtr].x); in AnimTick()338 MTXRotDeg(tmpMtx1, 'Z', AnimCtrlArray[AnimCtrlPtr].y); in AnimTick()345 AnimCtrlArray[AnimCtrlPtr].x = (f32)(DEMOPadGetStickX(0)/5) + dir0; in AnimTick()346 AnimCtrlArray[AnimCtrlPtr].y = (f32)(DEMOPadGetStickY(0)/5) + dir1; in AnimTick()349 AnimCtrlPtr = (AnimCtrlPtr + 1) % NUM_CONTOUR; in AnimTick()518 angles = AnimCtrlArray[(i+AnimCtrlPtr-1)%NUM_CONTOUR]; in BuildMtxArray()