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Searched refs:game (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.2/build/demos/wpaddemo/src/
Dwpadsample.c1119 u8 game[4][17]; in renderStatus() local
1209 memset(game[i], 0, 17); in renderStatus()
1214 memcpy(game[i], "----", 5); in renderStatus()
1218 ENCConvertStringUtf16ToUtf8(game[i], &len, title, &len); in renderStatus()
1220 DEMOPrintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH), y+=FONT_HEIGHT, 0, "%s", game[i]); in renderStatus()
/RvlSDK-3.2/include/revolution/
Ddvd.h586 DVDDiskID* DVDGenerateDiskID(DVDDiskID* id, const char* game, const char* company,
/RvlSDK-3.2/
Dreadme-RVL_SDK-3_2.txt99 …upports Dolby Surround and Dolby Pro Logic II. To use these features in a game, you must have a li…
Dreadme-RVL_SDK-3_2-patch2.txt98 …upports Dolby Surround and Dolby Pro Logic II. To use these features in a game, you must have a li…