Searched refs:SCENE_LCURSOR1 (Results 1 – 3 of 3) sorted by relevance
47 #define SCENE_LCURSOR1 (1<<3) macro245 if ( s->flag & SCENE_LCURSOR1 ) DEMOPuts(88,20,0, "\x7f" ); in SceneDrawInfo()
50 #define SCENE_LCURSOR1 (1<<3) macro298 if ( s->flag & SCENE_LCURSOR1 ) DEMOPuts(88, ypos, 0, "\x7f" ); in SceneDrawInfo()
51 #define SCENE_LCURSOR1 (1<<3) macro285 if ( s->flag & SCENE_LCURSOR1 ) DEMOPuts( 58, 20, 0, "^" ); in SceneDrawInfo()