Searched refs:NUM_BALLS (Results 1 – 1 of 1) sorted by relevance
33 #define NUM_BALLS 8 macro84 Vec ballPos[NUM_BALLS];164 static Vec DefaultBallPos[NUM_BALLS];249 for ( i = 0 ; i < NUM_BALLS ; ++i ) in DrawInit()251 deg = 360 * i / NUM_BALLS; in DrawInit()522 MTXMultVecArray(mt, &DefaultBallPos[0], &sc->ballPos[0], NUM_BALLS); in AnimTick()545 for ( i = 0 ; i < NUM_BALLS ; ++i ) in DrawBalls()576 for ( i = 0 ; i < NUM_BALLS ; ++i ) in DrawShadowVol()