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/RvlSDK-3.2/build/demos/gxdemo/src/PixelProc/
Dpix-sub.c164 static Vec DefaultBallPos[NUM_BALLS]; variable
253 DefaultBallPos[i].x = cosf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()
254 DefaultBallPos[i].y = sinf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()
255 DefaultBallPos[i].z = 0.0F; in DrawInit()
522 MTXMultVecArray(mt, &DefaultBallPos[0], &sc->ballPos[0], NUM_BALLS); in AnimTick()