Searched refs:DefaultBallPos (Results 1 – 1 of 1) sorted by relevance
164 static Vec DefaultBallPos[NUM_BALLS]; variable253 DefaultBallPos[i].x = cosf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()254 DefaultBallPos[i].y = sinf(MTXDegToRad(deg)) * BALL_ORBIT; in DrawInit()255 DefaultBallPos[i].z = 0.0F; in DrawInit()522 MTXMultVecArray(mt, &DefaultBallPos[0], &sc->ballPos[0], NUM_BALLS); in AnimTick()