Searched refs:rTime (Results 1 – 1 of 1) sorted by relevance
| /RvlSDK-3.1.4/build/demos/gxdemo/src/G2D/ |
| D | G2D-testPhy.c | 418 f32 rTime = 1.0F; in HandleCollisions() local 447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 470 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 473 if (rTime < *pRemainingTime) in HandleCollisions() 478 rTime -= 0.01F; // avoids numerical accuracy problems in HandleCollisions() 479 rPx += (rTime * rVx); in HandleCollisions() 480 rPy += (rTime * rVy); in HandleCollisions() [all …]
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