Searched refs:rInvWidth (Results 1 – 1 of 1) sorted by relevance
75 f32 rInvWidth = 1.0F / GXGetTexObjWidth(sprite->to); in G2DInitSprite() local78 sprite->rS0 = ((f32)sprite->nTlcS + 0.5F) * rInvWidth; in G2DInitSprite()79 sprite->rS1 = ((f32)sprite->nTlcS + sprite->nWidth - 0.5F) * rInvWidth; in G2DInitSprite()