Searched refs:pRemainingTime (Results 1 – 1 of 1) sorted by relevance
100 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius );412 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius ) in HandleCollisions() argument421 rNewPosX = rPx + (*pRemainingTime * rVx); in HandleCollisions()422 rNewPosY = rPy + (*pRemainingTime * rVy); in HandleCollisions()473 if (rTime < *pRemainingTime) in HandleCollisions()481 *pRemainingTime -= rTime; in HandleCollisions()499 rPx += (*pRemainingTime * rVx); in HandleCollisions()500 rPy += (*pRemainingTime * rVy); in HandleCollisions()501 *pRemainingTime = 0.0F; in HandleCollisions()