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Searched refs:pRemainingTime (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c100 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius );
412 static void HandleCollisions( f32 *pRemainingTime, f32 rRadius ) in HandleCollisions() argument
421 rNewPosX = rPx + (*pRemainingTime * rVx); in HandleCollisions()
422 rNewPosY = rPy + (*pRemainingTime * rVy); in HandleCollisions()
473 if (rTime < *pRemainingTime) in HandleCollisions()
481 *pRemainingTime -= rTime; in HandleCollisions()
499 rPx += (*pRemainingTime * rVx); in HandleCollisions()
500 rPy += (*pRemainingTime * rVy); in HandleCollisions()
501 *pRemainingTime = 0.0F; in HandleCollisions()