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Searched refs:cube (Results 1 – 5 of 5) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/Indirect/
Dind-bump-xyz.c106 coord cube[6][4] ATTRIBUTE_ALIGN(32); variable
157 cube[0][i].x = h; in createCube()
158 cube[0][i].y = v; in createCube()
159 cube[0][i].z = 0.5f; in createCube()
160 cube[1][i].x = 0.5f; in createCube()
161 cube[1][i].y = v; in createCube()
162 cube[1][i].z = -h; in createCube()
163 cube[2][i].x = -h; in createCube()
164 cube[2][i].y = v; in createCube()
165 cube[2][i].z = -0.5f; in createCube()
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/RvlSDK-3.1.4/build/demos/gxdemo/src/Framebuffer/
Dfrb-bound-box.c76 MyCubeObj cube[NUM_CUBES]; member
224 sc->cube[i].pos = CubeIniData[i*3]; in DrawInit()
225 sc->cube[i].vel = CubeIniData[i*3+1]; in DrawInit()
226 sc->cube[i].axis = CubeIniData[i*3+2]; in DrawInit()
227 sc->cube[i].deg = 0.0F; in DrawInit()
277 if ( sc->cube[i].pos.cmp < - BOUNDARY ) \
278 sc->cube[i].vel.cmp = fabsf(sc->cube[i].vel.cmp); \
279 if ( sc->cube[i].pos.cmp > BOUNDARY ) \
280 sc->cube[i].vel.cmp = - fabsf(sc->cube[i].vel.cmp);
292 sc->cube[i].deg += 5; in AnimTick()
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/RvlSDK-3.1.4/build/demos/gddemo/src/
Dgd-indtex-gc.c115 MyCubeObj cube[NUM_CUBES]; member
288 sc->cube[i].pos = CubeIniData[i*3]; in DrawInit()
289 sc->cube[i].vel = CubeIniData[i*3+1]; in DrawInit()
290 sc->cube[i].axis = CubeIniData[i*3+2]; in DrawInit()
291 sc->cube[i].deg = 0.0F; in DrawInit()
352 if ( sc->cube[i].pos.cmp < - BOUNDARY ) \
353 sc->cube[i].vel.cmp = fabsf(sc->cube[i].vel.cmp); \
354 if ( sc->cube[i].pos.cmp > BOUNDARY ) \
355 sc->cube[i].vel.cmp = - fabsf(sc->cube[i].vel.cmp);
378 sc->cube[i].deg += 5; in AnimTick()
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/RvlSDK-3.1.4/build/demos/axdemo/src/
Daxart3ddemo.c117 static soundObject cube; variable
297 cube.axartVolume.attenuation = -150 << 16; in addModToCube()
319 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubePitchMod[0]); in addModToCube()
320 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubePitchMod[1]); in addModToCube()
321 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubeVolumeMod[0]); in addModToCube()
322 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubeVolumeMod[1]); in addModToCube()
446 startSound(&cube, soundTable, SND_CUBE); in main()
463 killSound(&cube); in main()
897 if (cube.voice) in CameraUpdate()
917 oldDist = cube.axart3d.dist; in CameraUpdate()
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/RvlSDK-3.1.4/build/demos/gxdemo/
Dmakefile116 Texture/tex-fmt-cube.c Texture/tex-fmt-cubeData.c \
173 tex-fmt-cube tex-filter tex-fmt-tpl tex-wrap \
414 $(FULLBIN_ROOT)/tex-fmt-cube$(BINSUFFIX): Texture/tex-fmt-cube.o \