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Searched refs:NUM_ROTMATS (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/Performance/
Dperf-fill.c129 #define NUM_ROTMATS 10 // just because macro
203 Vec axis[NUM_ROTMATS]; // random rotation axis, initialized by DrawInit
479 for (i = 0; i < NUM_ROTMATS; i++) in DrawInit()
625 MTXRotAxisDeg(t, &testData.axis[cnt%NUM_ROTMATS], testData.rot); in DrawTick()