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Searched refs:AnimCtrlPtr (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c99 static u32 AnimCtrlPtr = 0; variable
195 AnimCtrlPtr = 0; in DrawInit()
334 MTXRotDeg(tmpMtx1, 'Y', AnimCtrlArray[AnimCtrlPtr].x); in AnimTick()
336 MTXRotDeg(tmpMtx1, 'Z', AnimCtrlArray[AnimCtrlPtr].y); in AnimTick()
343 AnimCtrlArray[AnimCtrlPtr].x = (f32)(DEMOPadGetStickX(0)/5) + dir0; in AnimTick()
344 AnimCtrlArray[AnimCtrlPtr].y = (f32)(DEMOPadGetStickY(0)/5) + dir1; in AnimTick()
347 AnimCtrlPtr = (AnimCtrlPtr + 1) % NUM_CONTOUR; in AnimTick()
516 angles = AnimCtrlArray[(i+AnimCtrlPtr-1)%NUM_CONTOUR]; in BuildMtxArray()