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Searched refs:hAngle (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.1/build/demos/axdemo/src/
Daxart3ddemo.c863 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local
872 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) + 3.14f; in CameraUpdate()
874 hAngle = -atan2f( ballPosInCamera.x, ballPosInCamera.z ) - 3.14f; in CameraUpdate()
888 helicopter.axart3d.hAngle = hAngle; in CameraUpdate()
899 f32 oldDist, newDist, hAngle, vAngle; in CameraUpdate() local
908 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
910 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
924 cube.axart3d.hAngle = hAngle; in CameraUpdate()
1032 DEMOPrintf( textX, textY, 0, "helicopter.axart3d.hAngle: %f", helicopter.axart3d.hAngle); in DrawUI()
/RvlSDK-3.1/include/revolution/
Daxart.h163 f32 hAngle; // horizontal angle member