Searched refs:game (Results 1 – 4 of 4) sorted by relevance
| /RvlSDK-3.1/build/demos/wpaddemo/src/ |
| D | wpadsample.c | 1066 u8 game[4][17]; in renderStatus() local 1111 memset(game[i], 0, 17); in renderStatus() 1115 memcpy(game[i], "----", 5); in renderStatus() 1119 ENCConvertStringUtf16ToUtf8(game[i], &len, title, &len); in renderStatus() 1194 DEMOPrintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH), y+=FONT_HEIGHT, 0, "%s", game[i]); in renderStatus()
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| /RvlSDK-3.1/include/revolution/ |
| D | dvd.h | 586 DVDDiskID* DVDGenerateDiskID(DVDDiskID* id, const char* game, const char* company,
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| /RvlSDK-3.1/ |
| D | readme-RVL_SDK-3_1-patch2.txt | 86 To use these features in a game, you must have a license agreement with Dolby.
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| D | readme-RVL_SDK-3_1-patch4.txt | 89 To use these features in a game, you must have a license agreement with Dolby.
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