Searched refs:GameSaveDirList (Results 1 – 1 of 1) sorted by relevance
62 static char* GameSaveDirList = NULL; variable120 fileName = GameSaveDirList; in GetNameFromDirList()144 if (GameSaveDirList) in ReadDir()146 MEMFreeToExpHeap(DemoAllocator2.pHeap, GameSaveDirList); in ReadDir()148 GameSaveDirList = NULL; in ReadDir()156 if (!GameSaveDirList) in ReadDir()164 GameSaveDirList = MEMAllocFromExpHeapEx(DemoAllocator2.pHeap, size, 32); in ReadDir()172 GameSaveDirList[0] = '\0'; in ReadDir()179 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()614 fileName = GameSaveDirList; in ResetStaticText()