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Searched refs:GX_LO_CLEAR (Results 1 – 25 of 40) sorted by relevance

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/RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/
Dpix-blend.c83 { "BLEND1", GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR },
84 { "BLEND2", GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR },
85 { "BLEND3", GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR },
86 { "BLEND4", GX_BM_BLEND, GX_BL_DSTCLR, GX_BL_ZERO, GX_LO_CLEAR },
Dpix-logic.c164 { GX_LO_CLEAR, "CLEAR 0" },
219 if ( b->logic >= GX_LO_CLEAR && b->logic <= GX_LO_SET ) in SceneDraw()
222 GXSetBlendMode( b->type, b->sfactor, b->dfactor, GX_LO_CLEAR ); in SceneDraw()
Dpix-a-comp.c223 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in SceneDraw()
537 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in myDrawModel()
Dpix-z-comp.c438 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in myDrawModel()
Dpix-fog.c238 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in SceneDraw()
/RvlSDK-3.1/build/demos/mididemo/src/
Dmain.c55 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); in main()
/RvlSDK-3.1/build/demos/gxdemo/src/Culling/
Dcul-faces.c240 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in SceneDraw()
510 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); in myDrawArrow()
535 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in myDrawArrow()
/RvlSDK-3.1/build/demos/gxdemo/src/Simple/
Dsmp-toy-draw.c384 GX_LO_CLEAR); in DrawBall()
404 GX_LO_CLEAR); in DrawBall()
/RvlSDK-3.1/build/demos/gxdemo/src/Texture/
Dtex-tlut32.c398 GX_LO_CLEAR); // GXLogicOp op in DrawTick()
424 GX_LO_CLEAR); // GXLogicOp op in DrawTick()
/RvlSDK-3.1/build/demos/wpaddemo/src/
Dsync.c173 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); // Translucent mode in initialize()
Dfull_mode.c119 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); // Translucent mode in initialize()
Dwpad_spdemo.c754 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); // Translucent mode in initialize()
Dwpad_seqdemo.c628 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); // Translucent mode in initialize()
/RvlSDK-3.1/build/libraries/demo/src/
DDEMOPuts.c193 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); in DEMOSetFontType()
199 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in DEMOSetFontType()
DDEMOWin.c898 GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR); in DEMOWinRefresh()
938 GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR); in DEMOWinRefresh()
954 GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR); in DEMOWinRefresh()
1039 GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR); in DEMOWinRefresh()
/RvlSDK-3.1/build/demos/osdemo/src/
Dfontdemo1.c214 GXSetBlendMode(GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR); in main()
/RvlSDK-3.1/build/demos/gxdemo/src/Management/
Dmgt-fifo-dual.c283 GXSetBlendMode( GX_BM_BLEND, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR ); in DrawInit()
/RvlSDK-3.1/build/demos/thpdemo/src/THPPlayer/
DTHPDraw.c105 GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR); in THPGXYuv2RgbSetup()
/RvlSDK-3.1/build/demos/thpdemo/src/THPSimple/
DTHPDraw.c105 GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR); in THPGXYuv2RgbSetup()
/RvlSDK-3.1/build/demos/thpdemo/src/THPPlayerStrmAX/
DTHPDraw.c105 GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR); in THPGXYuv2RgbSetup()
/RvlSDK-3.1/build/demos/gddemo/src/
Dgd-init-create.c368 GX_LO_CLEAR, in CreateDLs()
Dgd-reinit-gx.c426 GXSetBlendMode(GX_BM_NONE, GX_BL_SRCALPHA, GX_BL_INVSRCALPHA, GX_LO_CLEAR); in ReInitPixelProc()
/RvlSDK-3.1/build/demos/gxdemo/src/Transform/
Dtf-reflect.c156 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR ); in DrawScene()
/RvlSDK-3.1/build/demos/nanddemo/src/
Dgamesave.c96 GXSetBlendMode( GX_BM_BLEND, GX_BL_ONE, GX_BL_ONE, GX_LO_CLEAR ); in Initialize()
/RvlSDK-3.1/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c173 GXSetBlendMode(GX_BM_NONE, GX_BL_ONE, GX_BL_ZERO, GX_LO_CLEAR); in DrawInit()

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