Searched refs:nfct (Results 1 – 2 of 2) sorted by relevance
167 f32 nfct; in myAnimeModel() local215 nfct = 0.5f / VECMag( (VecPtr)pipePosMtx[i][0] ); in myAnimeModel()216 if ( j == 1 ) nfct = -nfct; in myAnimeModel()217 pipeTexMtx[i][j][0] = pipePosMtx[i][j][0] * nfct; in myAnimeModel()218 pipeTexMtx[i][j][1] = pipePosMtx[i][j][1] * nfct; in myAnimeModel()219 pipeTexMtx[i][j][2] = pipePosMtx[i][j][2] * nfct; in myAnimeModel()
494 f32 nfct; in BuildMtxArray() local541 nfct = 0.5F / VECMag( (VecPtr)posMtxArray[i][0] ); in BuildMtxArray()542 if ( j == 1 ) nfct = -nfct; in BuildMtxArray()543 texMtxArray[i][j][0] = posMtxArray[i][j][0] * nfct; in BuildMtxArray()544 texMtxArray[i][j][1] = posMtxArray[i][j][1] * nfct; in BuildMtxArray()545 texMtxArray[i][j][2] = posMtxArray[i][j][2] * nfct; in BuildMtxArray()