Searched refs:ScreenDynamic (Results 1 – 1 of 1) sorted by relevance
500 char *ScreenDynamic = ScreenDynamicBuffer; variable567 if ((ScreenDynamic + len) < (ScreenDynamicBuffer + SCREEN_LOG_SIZE)) in DrawDynamic()572 if ((buf[0] == '\b') && (ScreenDynamic > ScreenDynamicBuffer)) in DrawDynamic()574 ScreenDynamic--; in DrawDynamic()578 strncpy((void*) ScreenDynamic, (void*)bufPtr, len); in DrawDynamic()579 ScreenDynamic += len-1; // move to '\0' in DrawDynamic()618 ScreenDynamic = ScreenDynamicBuffer; in ResetDynamicText()619 *ScreenDynamic = '\0'; in ResetDynamicText()