Searched refs:userGameInfo (Results 1 – 2 of 2) sorted by relevance
501 u8 userGameInfo[ MP_GAMEINFO_USER_SIZE_MAX ]; // Data in the user area inside GameInfo member526 u8 userGameInfo[ MP_GAMEINFO_USER_SIZE_MAX ]; member602 s32 MPSetUserGameInfo( const void* userGameInfo, u32 size );
711 (void)NETMemCpy( sMpConfig.userGameInfo, &sMyGameInfo, sizeof(sMyGameInfo) ); in TransToLobby()