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/RevoEX-2.3/build/demos/nwc24demo/src/FLViewer/
DFLViewer.c283 u8 code = (u8)*str; in SjisIsMultibyte() local
292 return (0x81 <= code && code <= 0x9f) || (0xe0 <= code && code <= 0xef); in SjisIsMultibyte()
DFLViewerUpdate.c540 s32 code; in UpdateEditName() local
543 code = strtol( g_hexBuf, NULL, 16 ); in UpdateEditName()
544 *pChar = (char)(code / 0x100); in UpdateEditName()
548 *(pChar + 1) = (char)(code % 0x100); in UpdateEditName()
555 *pChar = (char)(code % 0x100); in UpdateEditName()
/RevoEX-2.3/build/demos/nwc24demo/data/ChannelJump/
DChannelJump.ddf40 ; The video game title in the 4Byte ASCII code supplied by Nintendo.
42 ; The company name in the 2Byte ASCII code supplied by Nintendo.
/RevoEX-2.3/include/revolution/nwc24/
DNWC24Dl.h316 NWC24Err NWC24GetDlError( const NWC24DlTask* taskPublic, s32* code, s32* count );
/RevoEX-2.3/docs/
DNWC24MessageBoxEditor.txt118 [Character set] Specifies the character code format of the message.
/RevoEX-2.3/build/buildtools/
Dmodulerules.rex137 # Changed so that C code in $(SRCDIR) can be built
Dcommondefs.rex294 # Reject IPv6 code [TRUE/FALSE]