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/NW4C-2.0.3/sources/libraries/snd/
Dsnd_Sound3DCalculator.cpp517 f32 yPlaneDistance = nw::math::VEC3Len( &yPlanePoint ); in CalcAngleAndDistance() local
518 interiorPos.x = pos.x * yPlaneDistance / actorDistance; in CalcAngleAndDistance()
520 interiorPos.z = pos.z * yPlaneDistance / actorDistance; in CalcAngleAndDistance()