Searched refs:vramType (Results 1 – 2 of 2) sorted by relevance
| /NW4C-2.0.3/demos/Nw4cDemo/sources/ |
| D | GfxCtrl.cpp | 37 …r* allocator, nw::os::IAllocator* deviceAllocator, GfxCtrl::GfxVramType vramType = GfxCtrl::GFX_CT… in LoadResources() argument 48 if (vramType != GfxCtrl::GFX_CTRL_VRAM_NONE) in LoadResources() 51 …resourceSet->resource.ForeachTexture(nw::gfx::TextureLocationFlagSetter(vramType | GL_NO_COPY_FCRA… in LoadResources() 52 …resourceSet->resource.ForeachIndexStream(nw::gfx::IndexStreamLocationFlagSetter(vramType | GL_NO_C… in LoadResources() 53 …resourceSet->resource.ForeachVertexStream(nw::gfx::VertexStreamLocationFlagSetter(vramType | GL_NO… in LoadResources() 191 GfxCtrl::CreateModel( SmModel* parentModel, const wchar_t* resourcePath, GfxVramType vramType ) in CreateModel() argument 200 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateModel() 341 GfxCtrl::CreateParticle( const wchar_t* resourcePath, GfxVramType vramType ) in CreateParticle() argument 354 LoadResources( &resSet, resourcePath, m_Allocator, m_DeviceAllocator, vramType ); in CreateParticle()
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| /NW4C-2.0.3/demos/Nw4cDemo/include/ |
| D | GfxCtrl.h | 68 SmModel* CreateModel( SmModel* parentModel, const wchar_t* resourcePath, GfxVramType vramType ); 71 SmParticle* CreateParticle( const wchar_t* resourcePath, GfxVramType vramType );
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