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/NW4C-2.0.3/include/nw/lyt/
Dlyt_Common.h251 …SrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2);
252 …cAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSrc value2);
253 …(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2);
254 …(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2);
258 …tTevConstRgba(GraphicsResource& graphicsResource, int index, ut::Color8 value0, ut::Color8 value1);
/NW4C-2.0.3/sources/libraries/lyt/
Dlyt_Common.cpp509 GL::SetTevSrcRgb(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, TevSr… in SetTevSrcRgb() argument
513 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcRgb()
519 GL::SetTevSrcAlpha(GraphicsResource& graphicsResource, int index, TevSrc value0, TevSrc value1, Tev… in SetTevSrcAlpha() argument
523 GLint ivec[3] = { tevSrc[value0], tevSrc[value1], tevSrc[value2] }; in SetTevSrcAlpha()
529 …b(GraphicsResource& graphicsResource, int index, TevOpRgb value0, TevOpRgb value1, TevOpRgb value2) in SetTevOperandRgb() argument
556 GLint ivec[3] = { tevOpRgb[value0], tevOpRgb[value1], tevOpRgb[value2] }; in SetTevOperandRgb()
562 …a(GraphicsResource& graphicsResource, int index, TevOpAlp value0, TevOpAlp value1, TevOpAlp value2) in SetTevOperandAlpha() argument
587 GLint ivec[3] = { tevOpAlp[value0], tevOpAlp[value1], tevOpAlp[value2] }; in SetTevOperandAlpha()
634 …stRgba(GraphicsResource& graphicsResource, int index, nw::ut::Color8 value0, nw::ut::Color8 value1) in SetTevConstRgba() argument
641 ColorU8ToFloat(value1.a), in SetTevConstRgba()
/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_ParticleSet.cpp1732 register s32 value1 = fkeyUpdater.GetValue1(); in ParticleFloatImmediate4KeyUpdater() local
1762 value = value1; in ParticleFloatImmediate4KeyUpdater()
1801 value = value1; in ParticleFloatImmediate4KeyUpdater()
1843 math::VEC3 value1 = fkeyUpdater.GetValue1(); in ParticleVector3Immediate4KeyUpdater() local
1873 value = value1; in ParticleVector3Immediate4KeyUpdater()
1913 value = value1; in ParticleVector3Immediate4KeyUpdater()