| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_SetForceExportKey.mel | 79 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportTranslateKey " 87 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportTranslateKey`; 125 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportRotateKey " 133 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportRotateKey`; 171 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportScaleKey " 179 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportScaleKey`; 217 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportVisibilityKey " 225 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportVisibilityKey`; 273 checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportTranslateKey $node`) 278 checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportRotateKey $node`) [all …]
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| D | NW4C_ExpDialog.mel | 1473 int $cmata = `checkBoxGrp -q -v1 nw4cExpDialog_CmataFileOut`; 1474 int $cmcla = `checkBoxGrp -q -v1 nw4cExpDialog_CmclaFileOut`;; 1475 int $cmtpa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtpaFileOut`; 1476 int $cmtsa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtsaFileOut`; 1477 int $ccam = `checkBoxGrp -q -v1 nw4cExpDialog_CcamFileOut`; 1478 int $clgt = `checkBoxGrp -q -v1 nw4cExpDialog_ClgtFileOut`; 1479 int $cenv = `checkBoxGrp -q -v1 nw4cExpDialog_CenvFileOut`; 1511 int $cmdl = `checkBoxGrp -q -v1 nw4cExpDialog_CmdlFileOut`; 1512 int $mergeCmdl = `checkBoxGrp -q -v1 nw4cExpDialog_MergeCmdlFlag`; 1610 float $magnify = `floatFieldGrp -q -v1 nw4cExpDialog_Magnify`; [all …]
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| D | NW4C_SetMaterialAttr.mel | 150 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting " 197 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting " 370 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting $node` 374 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting $node` 408 (`checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFaceCulling` || 412 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFragLighting` || 414 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchVtxLighting` || 416 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode1` || 420 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode2` || 423 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchNoCompress` || [all …]
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| D | NW4C_SetBillboard.mel | 157 (`checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` || 159 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` || 161 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` || 171 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` ? 175 int $searchVal3 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` ? 179 int $searchVal5 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` ?
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| D | NW4C_SetNoCompressNode.mel | 154 (`checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` || 164 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` ?
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| /NW4C-2.0.3/sources/shaders/demo/ |
| D | demo_Common.vsh | 20 #define aColor v1 36 #pragma bind_symbol( aColor, v1, v1 )
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| /NW4C-2.0.3/sources/shaders/font/ |
| D | font_TextWriterShader.vsh | 20 #define aPositionZ v1 41 #pragma bind_symbol ( aPositionZ.x, v1, v1 )
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| /NW4C-2.0.3/demos/Nw4cDemo/sources/shader/ |
| D | nw4cDemo.vsh | 20 #define aColor v1 39 #pragma bind_symbol( aColor, v1, v1 )
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| /NW4C-2.0.3/include/nw/gfx/ |
| D | gfx_CalculatedTransform.h | 395 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix() local 398 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix() 414 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix() 462 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix() local 465 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix() 490 const math::VEC3* v1 = reinterpret_cast<const math::VEC3*>(&m.m[1]); in AdjustZeroRotateMatrix() local 494 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()
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| /NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/ |
| D | UserRenderCommandShader.vsh | 19 #define InputColor v1 58 #pragma bind_symbol(Color.xyzw, v1,v1)
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| /NW4C-2.0.3/sources/shaders/gfx/ShadowShader/ |
| D | gfx_ShadowShader.vsh | 29 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| /NW4C-2.0.3/sources/shaders/gfx/DefaultShader/ |
| D | gfx_DefaultShader3.vsh | 28 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_DefaultShader1.vsh | 28 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_DefaultShader2.vsh | 28 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| D | gfx_DefaultShader0.vsh | 28 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| /NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/ |
| D | gfx_UserShader.vsh | 26 #pragma bind_symbol(aNormal.xyz, v1, v1)
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| /NW4C-2.0.3/sources/shaders/gfx/ |
| D | VertexShader.h | 203 #define nw_normal v1
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| /NW4C-2.0.3/sources/shaders/gfx/ParticleShader/ |
| D | gfx_ParticleGShader.gsh | 31 #define in_quaternion v1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/ |
| D | NW4C_node.ms.inc | 447 fn nodeNameCompare v1 v2 = 449 if (v1.name > v2.name) then 1 else -1 471 fn sequenceCompare v1 v2 = 474 if(v1[1] > v2[1]) then 478 else if (v1[1] < v2[1]) then 484 ret = if (v1[2].name > v2[2].name) then 1 else -1
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResAnimCurve.cpp | 576 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVSS_() local 580 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVSS_() 605 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVS_() local 609 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVS_()
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