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/NW4C-2.0.3/tools/DccPlugin/Maya/scripts/
DNW4C_SetForceExportKey.mel79 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportTranslateKey "
87 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportTranslateKey`;
125 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportRotateKey "
133 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportRotateKey`;
171 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportScaleKey "
179 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportScaleKey`;
217 ("checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportVisibilityKey "
225 int $val = `checkBoxGrp -q -v1 nw4cSetForceExportKey_ForceExportVisibilityKey`;
273 checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportTranslateKey $node`)
278 checkBoxGrp -e -v1 (`nw4cSetForceExportKey_Get_ForceExportRotateKey $node`)
[all …]
DNW4C_ExpDialog.mel1473 int $cmata = `checkBoxGrp -q -v1 nw4cExpDialog_CmataFileOut`;
1474 int $cmcla = `checkBoxGrp -q -v1 nw4cExpDialog_CmclaFileOut`;;
1475 int $cmtpa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtpaFileOut`;
1476 int $cmtsa = `checkBoxGrp -q -v1 nw4cExpDialog_CmtsaFileOut`;
1477 int $ccam = `checkBoxGrp -q -v1 nw4cExpDialog_CcamFileOut`;
1478 int $clgt = `checkBoxGrp -q -v1 nw4cExpDialog_ClgtFileOut`;
1479 int $cenv = `checkBoxGrp -q -v1 nw4cExpDialog_CenvFileOut`;
1511 int $cmdl = `checkBoxGrp -q -v1 nw4cExpDialog_CmdlFileOut`;
1512 int $mergeCmdl = `checkBoxGrp -q -v1 nw4cExpDialog_MergeCmdlFlag`;
1610 float $magnify = `floatFieldGrp -q -v1 nw4cExpDialog_Magnify`;
[all …]
DNW4C_SetMaterialAttr.mel150 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting "
197 ("checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting "
370 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_FragLighting $node`
374 checkBoxGrp -e -v1 `nw4cSetMaterialAttr_Get_VtxLighting $node`
408 (`checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFaceCulling` ||
412 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchFragLighting` ||
414 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchVtxLighting` ||
416 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode1` ||
420 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchBlendMode2` ||
423 `checkBoxGrp -q -v1 nw4cSetMaterialAttr_SearchNoCompress` ||
[all …]
DNW4C_SetBillboard.mel157 (`checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` ||
159 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` ||
161 `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` ||
171 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck1` ?
175 int $searchVal3 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck2` ?
179 int $searchVal5 = `checkBoxGrp -q -v1 nw4cSetBillboard_SearchCheck3` ?
DNW4C_SetNoCompressNode.mel154 (`checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` ||
164 int $searchVal1 = `checkBoxGrp -q -v1 nw4cSetNoCompressNode_SearchCheck` ?
/NW4C-2.0.3/sources/shaders/demo/
Ddemo_Common.vsh20 #define aColor v1
36 #pragma bind_symbol( aColor, v1, v1 )
/NW4C-2.0.3/sources/shaders/font/
Dfont_TextWriterShader.vsh20 #define aPositionZ v1
41 #pragma bind_symbol ( aPositionZ.x, v1, v1 )
/NW4C-2.0.3/demos/Nw4cDemo/sources/shader/
Dnw4cDemo.vsh20 #define aColor v1
39 #pragma bind_symbol( aColor, v1, v1 )
/NW4C-2.0.3/include/nw/gfx/
Dgfx_CalculatedTransform.h395 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in NormalizeRotateMatrix() local
398 (void)math::VEC3Cross(v2, v0, v1); in NormalizeRotateMatrix()
414 (void)math::VEC3Cross(v1, v2, v0); in NormalizeRotateMatrix()
462 math::VEC3* v1 = reinterpret_cast<math::VEC3*>(&this->m_TransformMatrix.m[1]); in QuaternionToRotateMatrix() local
465 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in QuaternionToRotateMatrix()
490 const math::VEC3* v1 = reinterpret_cast<const math::VEC3*>(&m.m[1]); in AdjustZeroRotateMatrix() local
494 math::VEC3SquareLen(v1) < s_VecSquareLenTol || in AdjustZeroRotateMatrix()
/NW4C-2.0.3/SampleData/Graphics/Shader/DemoShader/
DUserRenderCommandShader.vsh19 #define InputColor v1
58 #pragma bind_symbol(Color.xyzw, v1,v1)
/NW4C-2.0.3/sources/shaders/gfx/ShadowShader/
Dgfx_ShadowShader.vsh29 #pragma bind_symbol(aNormal.xyz, v1, v1)
/NW4C-2.0.3/sources/shaders/gfx/DefaultShader/
Dgfx_DefaultShader3.vsh28 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_DefaultShader1.vsh28 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_DefaultShader2.vsh28 #pragma bind_symbol(aNormal.xyz, v1, v1)
Dgfx_DefaultShader0.vsh28 #pragma bind_symbol(aNormal.xyz, v1, v1)
/NW4C-2.0.3/SampleData/Graphics/Shader/UserShader/
Dgfx_UserShader.vsh26 #pragma bind_symbol(aNormal.xyz, v1, v1)
/NW4C-2.0.3/sources/shaders/gfx/
DVertexShader.h203 #define nw_normal v1
/NW4C-2.0.3/sources/shaders/gfx/ParticleShader/
Dgfx_ParticleGShader.gsh31 #define in_quaternion v1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2010/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2009/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2010/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x86/2011/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2009/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/tools/DccPlugin/3dsMax/x64/2011/Scripts/Startup/
DNW4C_node.ms.inc447 fn nodeNameCompare v1 v2 =
449 if (v1.name > v2.name) then 1 else -1
471 fn sequenceCompare v1 v2 =
474 if(v1[1] > v2[1]) then
478 else if (v1[1] < v2[1]) then
484 ret = if (v1[2].name > v2[2].name) then 1 else -1
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimCurve.cpp576 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVSS_() local
580 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVSS_()
605 f32 v1 = Traits::GetValue( pSegment, pNextKey ); in CalcHermiteFloatSegmentFVS_() local
609 return nw::math::Hermite( v0, t0, v1, t1, p, d ); in CalcHermiteFloatSegmentFVS_()

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