Searched refs:unit (Results 1 – 2 of 2) sorted by relevance
285 for (int unit = 0; unit < TEXTURE_UNIT_COUNT; ++unit) in ActivateTextureCoordinators() local288 NW_GFX_VERTEX_UNIFORM(UVMAP0) + unit, false); in ActivateTextureCoordinators()290 if (unit == 1 || unit == 2) in ActivateTextureCoordinators()293 if (unit < coordinatorsCount) in ActivateTextureCoordinators()296 NW_GFX_VERTEX_UNIFORM(ISTEX1) + unit - 1, true); in ActivateTextureCoordinators()301 NW_GFX_VERTEX_UNIFORM(ISTEX1) + unit - 1, false); in ActivateTextureCoordinators()
12 …unit:""}},B);A.onComplete.subscribe(function(){D.onComplete();});A.animate();},onComplete:function… property