Searched refs:uniformLocation (Results 1 – 2 of 2) sorted by relevance
295 ShaderUniformLocation* uniformLocation = ShaderUniformLocation::Create(allocator); in Setup() local296 uniformLocation->BuildUniformLocations(this->ref().m_ProgramObject); in Setup()297 this->SetUniformLocation(uniformLocation); in Setup()367 …ShaderUniformLocation* uniformLocation = static_cast<ShaderUniformLocation*>(this->GetUniformLocat… in Cleanup() local368 uniformLocation->Destroy(); in Cleanup()
617 …void SetUniformLocation(void* uniformLocation) { ref().m_UniformLocation = uniformLocation;… in SetUniformLocation() argument