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Searched refs:uniformLocation (Results 1 – 2 of 2) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResShader.cpp295 ShaderUniformLocation* uniformLocation = ShaderUniformLocation::Create(allocator); in Setup() local
296 uniformLocation->BuildUniformLocations(this->ref().m_ProgramObject); in Setup()
297 this->SetUniformLocation(uniformLocation); in Setup()
367 …ShaderUniformLocation* uniformLocation = static_cast<ShaderUniformLocation*>(this->GetUniformLocat… in Cleanup() local
368 uniformLocation->Destroy(); in Cleanup()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResShader.h617 …void SetUniformLocation(void* uniformLocation) { ref().m_UniformLocation = uniformLocation;… in SetUniformLocation() argument