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Searched refs:toSampler (Results 1 – 7 of 7) sorted by relevance

/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_FragmentLight.cpp270 angleSampler->toSampler.set_ptr(referenceAngleSampler); in CreateResFragmentLight()
364 angleSampler->toSampler.set_ptr(referenceAngleSampler); in CloneResFragmentLight()
370 angleSampler->toSampler.set_ptr(NULL); in CloneResFragmentLight()
408 if ( angleSampler->toSampler.to_ptr() != NULL ) in DestroyResFragmentLight()
410 allocator->Free( angleSampler->toSampler.to_ptr() ); in DestroyResFragmentLight()
Dgfx_Model.cpp610 object = mapper.ref().toSampler.to_ptr(); in GetMaterialAnimTargetPtr()
Dgfx_Material.cpp731 lightingLookupTable->toSampler.set_ptr(referenceLookupTable); in CopyResLightingLookupTable()
/NW4C-2.0.3/include/nw/gfx/res/
Dgfx_ResTextureMapper.h62 nw::ut::Offset toSampler; member
593 …const ResTextureSampler GetSampler() const { return ResTextureSampler( ref().toSampler.to_ptr() )… in NW_RES_CTOR_INHERIT()
594 ResTextureSampler GetSampler() { return ResTextureSampler( ref().toSampler.to_ptr() ); } in GetSampler()
Dgfx_ResFragmentShader.h68 nw::ut::Offset toSampler; member
/NW4C-2.0.3/sources/libraries/gfx/res/
Dgfx_ResTextureMapper.cpp260 textureMapper->toSampler.set_ptr(textureSampler); in ResPixelBasedTextureMapper_CloneDynamic()
325 allocator->Free(resPixelBasedTextureMapper.ref().toSampler.to_ptr()); in ResPixelBasedTextureMapper_DestroyDynamic()
/NW4C-2.0.3/sources/libraries/anim/res/
Danim_ResAnimGroup.cpp212 ResStandardTextureSampler sampler(mapper.ref().toSampler.to_ptr()); in SetValue()