Searched refs:timing (Results 1 – 6 of 6) sorted by relevance
215 …EvaluateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const in EvaluateAnim()224 (*animNode)->GetAnimBinding()->Evaluate(timing); in EvaluateAnim()
31 AnimBinding::Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing) in Evaluate() argument38 … if (animGroup == NULL || animGroup->GetResGraphicsAnimGroup().GetEvaluationTiming() != timing) in Evaluate()
450 NOTIFY_TIMING timing in NotifyMemoryStatus() argument457 header.timing = timing; in NotifyMemoryStatus()
159 …valuateAnim(SceneContext* sceneContext, anim::ResGraphicsAnimGroup::EvaluationTiming timing) const;
156 void Evaluate(anim::ResGraphicsAnimGroup::EvaluationTiming timing);
415 NOTIFY_TIMING timing612 s32 timing; member