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/NW4C-2.0.3/sources/libraries/gfx/
Dgfx_MaterialState.cpp281 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateTextureCoordinators() local
354 textureMappings[i] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateTextureCoordinators()
459 textureMappings[i] = in ActivateTextureCoordinators()
472 textureMappings[i] = in ActivateTextureCoordinators()
498 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateTextureCoordinators()
565 GLfloat textureMappings[TEXTURE_UNIT_COUNT] = {0.0f, 0.0f, 0.0f}; in ActivateParticleTextureCoordinators() local
609 textureMappings[0] = static_cast<GLfloat>(coordinator.GetSourceCoordinate()); in ActivateParticleTextureCoordinators()
617 internal::NWSetVertexUniform3fv(VERTEX_SHADER_UNIFORM_TEXCMAP_INDEX, 1, textureMappings); in ActivateParticleTextureCoordinators()