Searched refs:texture (Results 1 – 12 of 12) sorted by relevance
| /NW4C-2.0.3/sources/libraries/gfx/res/ |
| D | gfx_ResTextureMapper.cpp | 51 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResImageTexture texture); 52 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResCubeTexture texture); 53 static void SetupTextureMapperCommand(ResPixelBasedTextureMapper mapper, ResShadowTexture texture); 96 ResTexture texture = textureMapper.GetTexture(); in SetTextureMipmapCommand() local 101 if (texture.IsValid() && in SetTextureMipmapCommand() 106 ResStaticCast<ResPixelBasedTexture>(texture.Dereference()); in SetTextureMipmapCommand() 560 ResReferenceTextureData* texture = new(textureMemory) ResReferenceTextureData(); in ReferResTexture() local 561 texture->typeInfo = ResReferenceTexture::TYPE_INFO; in ReferResTexture() 562 texture->toName.set_ptr(NULL); in ReferResTexture() 563 texture->toPath.set_ptr(NULL); in ReferResTexture() [all …]
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| D | gfx_ResModel.cpp | 110 ResModel::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() argument 112 NW_ASSERT(texture.IsValid()); in ForceSetupTexture() 121 material.ForceSetupTexture(targetName, texture); in ForceSetupTexture()
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| D | gfx_ResMaterial.cpp | 535 ResMaterial::ForceSetupTexture(const char* targetName, ResTexture texture) in ForceSetupTexture() argument 553 texMap.ForceSetupTexture(texture); in ForceSetupTexture()
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| /NW4C-2.0.3/sources/libraries/gfx/ |
| D | gfx_IRenderTarget.cpp | 59 ResPixelBasedTexture texture = ResStaticCast<ResPixelBasedTexture>(resTexture.Dereference()); in CreateOffScreenBuffer() local 80 description.width = texture.GetWidth(); in CreateOffScreenBuffer() 81 description.height = texture.GetHeight(); in CreateOffScreenBuffer() 82 description.colorFormat = formatTable[texture.GetFormatHW()]; in CreateOffScreenBuffer() 85 u32 locationFlag = texture.GetLocationFlag(); in CreateOffScreenBuffer() 96 switch (texture.GetTypeInfo()) in CreateOffScreenBuffer() 120 renderTarget = new(memory) OffScreenBuffer(allocator, description, texture); in CreateOffScreenBuffer()
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| /NW4C-2.0.3/sources/libraries/anim/res/ |
| D | anim_ResUtil.cpp | 51 nw::gfx::ResReferenceTextureData& texture = textures[i]; in CloneTextureAnimMember() local 55 texture.typeInfo = srcTexture->typeInfo; in CloneTextureAnimMember() 56 texture.m_Header.signature = srcTexture->m_Header.signature; in CloneTextureAnimMember() 57 texture.m_Header.revision = srcTexture->m_Header.revision; in CloneTextureAnimMember() 58 texture.toName.set_ptr(srcTexture->toName.to_ptr()); in CloneTextureAnimMember() 59 texture.m_UserDataDicCount = srcTexture->m_UserDataDicCount; in CloneTextureAnimMember() 60 texture.toUserDataDic.set_ptr(srcTexture->toUserDataDic.to_ptr()); in CloneTextureAnimMember() 64 texture.toPath.set_ptr(srcTexture->toPath.to_ptr()); in CloneTextureAnimMember() 65 texture.toTargetTexture.set_ptr(NULL); // ここはsetupで解決される in CloneTextureAnimMember() 67 texturesTable[i].set_ptr(&texture); in CloneTextureAnimMember()
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| D | anim_ResAnimGroup.cpp | 232 ResReferenceTexture texture(offset.to_ptr()); in SetValue() local 237 mapper.SetTexture(texture.GetTargetTexture()); in SetValue()
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| /NW4C-2.0.3/demos/gfx/UserRenderNodeDemo/sources/ |
| D | GrRenderer.cpp | 236 nn::gr::Texture texture; in MakeSceneBeginCommand() local 237 texture.unit0.texType = PICA_DATA_TEXTURE0_SAMPLER_TYPE_FALSE; in MakeSceneBeginCommand() 238 texture.unit1.texType = PICA_DATA_TEXTURE1_SAMPLER_TYPE_FALSE; in MakeSceneBeginCommand() 239 texture.unit2.texType = PICA_DATA_TEXTURE2_SAMPLER_TYPE_FALSE; in MakeSceneBeginCommand() 240 texture.unit3.texType = PICA_DATA_TEXTURE3_SAMPLER_TYPE_FALSE; in MakeSceneBeginCommand() 242 command = texture.MakeCommand(command); in MakeSceneBeginCommand()
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| /NW4C-2.0.3/include/nw/gfx/res/ |
| D | gfx_ResGraphicsFile.h | 607 for (ResTextureArray::iterator texture = this->GetTextures().begin(); in ForeachTexture() local 608 texture != end; ++texture) in ForeachTexture() 610 function(*texture); in ForeachTexture() 1050 void operator() (ResTexture texture) in operator() 1052 if (texture.ref().typeInfo == ResReferenceTexture::TYPE_INFO) in operator() 1054 ResReferenceTexture refer = ResStaticCast<ResReferenceTexture>(texture); in operator() 1057 m_Function(texture); in operator()
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| D | gfx_ResModel.h | 190 void ForceSetupTexture(const char* targetName, ResTexture texture);
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| D | gfx_ResTextureMapper.h | 635 void ForceSetupTexture(ResTexture texture);
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| D | gfx_ResMaterial.h | 1566 void ForceSetupTexture(const char* targetName, ResTexture texture);
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| /NW4C-2.0.3/tools/DccPlugin/Maya/scripts/ |
| D | NW4C_CreateMenu.mel | 138 -ann "Set output frame extension list for texture pattern animation"
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